#include "SDLRenderer.h"

SDLRenderer* SDLRenderer::instance = 0;

SDLRenderer::SDLRenderer()
{

}
SDLRenderer::~SDLRenderer()
{

}
void SDLRenderer::StartRendering()
{
	//if(screen != 0)
	//{
	//	SDL_FreeSurface(screen);
	//}
	screen = SDL_SetVideoMode(width, height, bpp, SDL_SWSURFACE);
}
